This week’s special April 1st edition of the SATURDAY SIX takes a look at the Six Worst Attractions at Walt Disney World. Our All-Star Panel was exhausted after voting for the best attractions at Universal Orlando Resort and Walt Disney World, but we weren’t done with them yet. No, now it was time to look at the other side of the coin. What are the worst attractions at Walt Disney World? This exercise was a lot tougher than you think, because certain attractions jump to mind, but the more you think about it, the more others start to emerge. Did you know that the Leave a Legacy monuments are considered an attraction at WDW? Ellen’s Energy Adventure takes a lot of heat, but what about the #INCREDIBLESSuperDanceParty in Tomorrowland (and yes, that’s it’s actual name. It should get a vote just based on that.) This was going to be a true challenge so our all star, blue ribbon panel was made up of 40 members comprised of some of the most exceptional people in the theme park community (a full list is available at the end of the article.)
The numbers were crunched, and then re-crunched by the Saturday Six computers.
The Criteria: Each of the 40 experts voted on what they consider to be the six worst attractions at the Walt Disney World Resort. These attractions could be any ride, show, nighttime spectacular, or parade currently in Walt Disney World (including the water parks.) Each attraction listed would be awarded ONE point, except for the attraction that the voter ranked in his #1 spot – that received TWO points.
When the results were tabulated we then reached out to the great wise man of the theme parks, Jim Hill.
Jim Hill – When Derek invited me to take part in this particular Touringplans.com story, I have to admit that I wasn’t all that enthusiastic. Mostly because — after over three decades of interviewing the people who actually build & design the rides, shows and attractions for the Disney theme parks — I know for a fact that there isn’t an Imagineer on this planet who gets up in the morning and says “I want to create something crummy today. I want to do something that disappoints people.” Every ride, show and attractions starts out with the best possible intentions. It’s just that — between the “Blue Sky” phase and Opening Day — somehow that ride winds up going off the rails for reasons that are completely beyond WDI’s control. So to counter all of the snark found in today’s article, I thought I might try and give you a bit of background on each of the attractions that wound up on the “Worst” list:
We got 40 Disney experts. We got Jim Hill. We got the a list of the worst attractions at WDW. Who’s ready?!
The DEFINITIVE GUIDE to the SIX WORST ATTRACTIONS at Walt Disney World.
# 6 – Lights, Motors, Action! Extreme Stunt Show (13 votes)
(photo by Brandon Glover)
Len Testa (Co-Author to the Unofficial Guide to Walt Disney World and owns a Space Mountain Themed Kitchen) – Let’s start this off by saying that despite having absolutely no driving or mechanical talent of any kind, I can watch car shows like Lionel Richie: all night long. I’ve seen every episode of Top Gear, including the rare pre-James May Series 1. And I’ll watch Two Guys Garage for hours, even though there’s a better chance of a Chevy small block v8 falling on me than me rebuilding one.
So you’d think I’d love the extreme driving of the Lights, Motors, Action! show at Disney’s Hollywood Studios, right? Well, no. To quote Mr. May, it’s rubbish. Why? How? Let me count the ways.
To be fair, it could be worse…
First, there’s the opening. It’s the best part of the entire show, and it’s two and a half minutes of excellent stunt driving, drifting, and automotive choreography. The problem is that this 150-second snippet shows virtually every key element of the production, which somehow continues for another half an hour. If LMA was CSI:Miami, you’d know in the opening credits that the butler did it, see how it was done, and then spend the next half hour watching everyone talk about the crime. Which you saw. In the credits. At the beginning.
Next, there’s the super-in-depth discussion of how each movie scene is set up, including multiple camera angles, cinematography, editing and special effects techniques. This may have been mildly interesting a decade ago, before every 8-year old in the audience had a GoPro, and a YouTube account. But today? Dear Lord, half the audience can edit videos on their cellphones. We get it. As philosopher S. Roy Hagar said in Das Beste aus zwei Welten: “That which is understood need not be discussed.”
And that leads into the third big problem with the show: the pace is slower than 60-weight motor oil in a Boston snowstorm. For every minute of action, there’s something like 3 or 4 minutes of talking. It’s like watching C-SPAN debate fuel economy regulations, without the tin-foil hat voicemails for entertainment.
But the show manages to get even worse by pandering to small boys via the Lightning McQueen segment. It’s obvious, dull, and vapid. You know what would be better? Putting cameras in the cars and letting the drivers talk while doing some stunts. Sure, you’d have to get drivers with personality, but I happen to know of a foursome that is seeking gainful employment. Might be worth a phone call.
JIM HILL (Jim Hill Media) – It’s important to understand that when the Imagineers originally proposed this outdoor arena show for the Walt Disney Studios Park at the Disneyland Resort Paris, it was supposed to celebrate the James Bond films. EX: The pre-show area was to have taken Guests through Q’s Lab. More to the point, this stunt show was to have featured Bond doing battle with some of the more memorable villains from this film franchise (i.e., Jaws, Oddjob). But when the Broccoli family wanted The Walt Disney Company to pay a ridiculous high fee in order to use the James Bond characters in a theme park setting, the Imagineers were forced to drop all of the hi-tech spy stuff that would have actually made this arena show entertaining and then go instead with a generic stunt driving show that wasn’t tied to any film franchise. So no Bond equals bland.
Read the rest of this entry »
This week’s SATURDAY SIX takes a look at Six Things Disney Can Take To the Dump Along With the Sorcerer’s Hat. With Disney now finishing up dismantling the Sorcerer’s Hat and taking it to the landfill, we here at the SATURDAY SIX offices figured it was a great opportunity to get rid of some other things we want to see removed from WDW. Since the jackhammers and dump trucks are already out, why not take advantage of them and get rid of some other unwanted items?
The Disney Landfill. It’s kinda like the Disney Vault except when things get put in here they never come back out. (Picture taken by Matt Cleary using an ESPN phone.
So we put on our thinking caps, looked around the entire resort, and are here to present to you the six things we think Disney should just wash their hands of, starting with….
# 6 – Chester and Hester’s Dino-Rama (Animal Kingdom)
If you have 30 minutes, a Disney Imagineer will explain to you the elaborate backstory to Chester and Hester’s Dino-Rama and why its gaudy and obnoxious appearance works wonderful within the otherwise gorgeous Animal Kingdom park. But just like a joke that you have to explain probably isn’t funny, a land that you have to jump through hoops to explain probably doesn’t work either.
Let’s face it, Chester and Hester’s Dino-Rama looks cheap. Anyone who has worked in Hollywood will tell you it takes a lot of money to look cheap, and while Disney spent a lot of time and money developing Dino-Rama, it comes across like they just threw it in the park with no thought whatsoever. It doesn’t matter whether it is true or not, perception often becomes reality. Where Disney triumphs above all else is drawing guests into a land, whether it’s walking down Main Street or the subtle transitions from Frontierland to Liberty Square, guests feel completely immersed and everything just feels right. Dino-Rama is like someone dropped an anvil on your head.
Travel back through time? Please take me back to the moment right before I decided to ride Primeval Whirl. (photo by Tim Grassey)
Read the rest of this entry »
In a strange turn of events, Disneyworld.com’s new website makeover include the follow description of the ImageWorks at the Imagination Pavilion in Epcot.
ImageWorks – The Kodak “What If” Labs features a vast array of hands-on, sensory-themed activities and exhibits where you can exercise your imagination and explore your creative side in exciting exhibits that include:
Dreamfinder’s School of Drama – Become the star of your very own film using greenscreen technology
Stepping Tones – Create your own music by stepping on electronic picture panels
Figment’s Coloring Book – Using electric paintbrush guns, add a little color to Figment and Dreamfinder
Electric Philharmonic – Conduct an orchestra through the use of electronic sensors
Rainbow Corridor – Stroll through an illuminated tunnel where colored lights follow you
Vibrating Mirrors – Watch as your reflection changes right before your eyes
Kaleidoscopes – Spin eye-popping colors in intricate designs via large-size kaleidoscopes
Voice-Activated Lumia – Speak out and behold a bevy of shimmering light effects
Bubble Projectors – Blow virtual bubbles on a circular screen and create colorful colors
Figment’s Melody Maker – Help Figment play an instrument to the tune of “One Little Spark”
The majority of offerings on that list are from the original ImageWorks which became defunct after the refurbishment of the Imagination pavilion and the closure of the second floor of the interactive area. We would assume this was a simple mistake referring to outdated source materials, but the wording is modern and it also refers to some of the currently existing offerings on the ground-level ImageWorks.
Is this a major mistake referencing the past or hint of the future?